- Olivier Mauco
The ideology of self in ludic digital worlds
2011, Droit, Économie, Politique
The self in videogames and digital worlds has previously been called a “second self” (Turkle, 1997), since the user creates an ideal...
2011, Droit, Économie, Politique
The self in videogames and digital worlds has previously been called a “second self” (Turkle, 1997), since the user creates an ideal...